Peter Harries

GAME DESIGNER

Team Sonic Racing

Role: Game Designer

Platforms: PC, Xbox One, Playstation 4, Nintendo Switch

Time on Project: 1 year, 6 months

Key Responsibilities:

  • I was responsible for Structuring Team Adventure mode (the Single player campaign).This included:
    • Designing the adventure map layout, ordering the races and making sure race types and tracks are introduced to the player in a considered and not overwhelming way.
    • balancing difficulty by deciding on how many teams are in the race and how dificult the track is to navigate.
    • balancing progression, planning out stars, star gates and unlockables.
  • Designing the Wisps (weapons) behaviours and balancing them.
  • Implementing the narrative scenes via XML, making sure all VO and UI elements are correctly refrenced and display at the right times.
  • Implementing Loading screen tips and Help menu via XML.

© 2019 Peter Harries

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