Peter Harries



Role: Designer / Programmer

Studio: Indie*

Platform: iOS, Androi

Time on Project: 6 months

Key Responsibilities:

  • Building gameplay mechanics in C# / Unity.
  • iOS specific C# implementation.
  • Game ballancing. Character speed, mutators and spike spawn rates.
  • Economy and unlock ballancing. How points convert to coins and the cost of unlocking characters.

 * Butcherlab was a studio founded by myself and a friend from uni.

© 2021 Peter Harries

Theme by Anders Norén